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Unity tools and components

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The Destructible Component

A runtime mesh destruction system for Unity, focused on plane-based splitting and deterministic behavior.

Designed as a lightweight, modular component that can be integrated into simulation, gameplay, or procedural systems.

GitHub

Hierarchical Vertex Group Tool

A Unity editor tool for creating and managing hierarchical vertex groups. Designed for character creation, mesh manipulation, and procedural workflows.

View on GitHub

UI Extension

A modular UI extension framework for Unity, providing custom event handling, drawing tools, and reusable UI utilities.

View on GitHub