Asset Store
The Destructible Component
A runtime mesh destruction system for Unity, focused on plane-based splitting and deterministic behavior.
Designed as a lightweight, modular component that can be integrated into simulation, gameplay, or procedural systems.
GitHub
Hierarchical Vertex Group Tool
A Unity editor tool for creating and managing hierarchical vertex groups. Designed for character creation, mesh manipulation, and procedural workflows.
UI Extension
A modular UI extension framework for Unity, providing custom event handling, drawing tools, and reusable UI utilities.