About
WezerexDev is an independent developer focused on low-level Unity tools for procedural generation, simulation systems, and runtime manipulation.
The goal is to provide modular, focused components that can be integrated into a wide range of Unity projects without unnecessary complexity.
Skills & Experience
- Runtime mesh processing (splitting, fragmentation, procedural geometry)
- Editor tooling (custom inspectors, workflows, debug visualizations)
- Procedural systems (generation pipelines, deterministic seeds, modular design)
- Performance-minded C# (profiling-driven optimizations, memory-aware code)
Contact & Support
For support, questions, or business inquiries, you can contact me using the form below or by email.
Or email directly: wezerex.dev@gmail.com